sasquatchmontana said:
That's exactly what CD has shown. How to take a game that would otherwise run at <1fps on local hardware and increasing it to 30fps and how 100% destruction was better then limited destruction. They demoed this earlier in the year:
The One has the most powerful CPU this gen...and this is at least 14x that power, how is PS4 Sony going to top it? Because if they can't, it really does mean its less advanced. Doesn't matter what resolution this renders at...these physics are still impossible on any other platform. ...the closest hardware would be 2-3 high end PC CPUS linked to gether or next gen consoles in 6-7 years.
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The most impressive about that (already often linked) demo with low-polygon blocks is the immense slowdown of the XBO without cloud computing when are a few thousand objects are laying around (but without further movement). It seems to me that they programmed it extra bad to let the cloud computing shine even more in comparison.
And it's often better to use the GPGPU for the physics stuff than the CPU:
https://www.youtube.com/watch?v=JA1PJPrZiQ4
https://www.youtube.com/watch?v=DA_k2NA80vM
https://youtu.be/4vzNs4Uo8PU?t=33m45s
http://gfycat.com/PracticalLastGnu










