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Snoopy said:
Conina said:

 

You can't boost the overall framerate of any game with cloud computing... most actions demand an  instant reaction of the game. Sending that data through the internet, let them be calculated and sending the new data back is much too slow. The demo you linked is cherrypicked: the projectiles need a few seconds to reach their target and there are no other players or NPCs which can influence that projectiles. The debris ain't influencing other debris, it is only an optical effect.


What about psnow, it can stream games and handle input with little to no delay.

You can make all calculations at location A (your console).

you can make all calculations at location B (PS now / OnLive servers) and then transfer the video stream to the client.

what microsoft is trying to do is making a part of the calculations at A and another part at B and combine them. but that is only possible for a limited type of calculations and the game and the game engine have to be programed from ground up to use these possibilities.

cloud computing ain't a magic wand.