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forethought14 said:
The reason why Wii U had an enormous drought after launch, was due to the fact that they were unprepared for HD development, and Wii U development was also much different than Wii.

So what's the excuse for the 3DS software drought (February - early November 2011)? Were they also unprepared for game development with assets similar to Gamecube and Wii graphics?