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pokoko said:
Wyrdness said:


You're arguing a point that's irrelevant to SMB's importance because when SMB launched gaming was dead for a second time this is why Pacman and SI aren't held as high up as SMB because the era the latter created is still running today, Pacman and Space Invaders were great games for their times but only inspired clones of themselves instead of inspiring new approaches.

Gaming was not dead.  I have no idea what you're talking about there.  Arcades did not die and, quite honestly, the popularity of arcades in Japan is why the home console industry rose again and would have done so even without Nintendo.

Also, if you're saying that nothing that came later in the industry was inspired by Space Invaders or Pac-man ... well, there really isn't anything else to say to that, because that's ridiculous.

I totally agree, gaming wasn't dead back then. That "video game crash" only affected the north american home console industry. Europe wasn't much affected, the arcades and the home computer market prospered. Sierra Online (Ken + Roberta Williams), Activision (David Crane, Larry Kaplan, Alan Miller, Bob Whitehead), Electronic Arts (Trip Hawkins)  and Origin Systems (Robert + Richard Garriot) grew from small companies to multimillion-dollar-companies in these years.

The Japanese consoles and games were a welcome addition, but they weren't the saviors of video gaming.