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gabzjmm23 said:
If you are a casual gamer who bought a $60 game. What is the difference between those hardcore players who have time to invest against casual? They bought the game with the same price. Pretty odd for Capcom to do that. But it is really DLC in today's generation. Any game you want to develop you wanted extra income while gamers are playing those games. So RPGs has skins/outfits or added quests etc. sports games has those virtual money for creating fantasy teams/player attributes on your career etc.
for fighting, money for new characters you want to play with.


It's basically a pay for cheat codes situation.  People will pay for cheat codes. Some people didn't want to unlock content the real way.

Fighters Megamix is a prime example of this. People paid for a pro action replay to unlock all the content.