Curmudgeon said:
The N64 was very powefull, quite a lot more powerfull than PS1 and Saturn. Sure it had drawbacks, but most of that was because issues such as the decision to use cartridges, and how everything was utilised. In terms of power, it won. (of course N64 had certain advantages as well)Game Cube was outpowered by the very powerfull Xbox but on the other hand, it did outpower ps2 and DC (which was released early, I know). So I'd say that up to the Wii, Nintendo always had powerful consoles. Of course I don't expect NX (whatever it may be) to be very powerful. Which I don't mind.
|
I think the n64's prowess was diminished because the overall clarity on the PS1 was in general, sharper and better than the N64's blurriness. Environments and character models did look more solid on N64 because the PS1 lacked the perspective correction and lack of subpixel rasterization but many n64 ports of the same games had a very washed out look. Nintendo's own games overcame alot of the texture limitations by gouraud shading(Super Mario 64, Mario Kart etc) but this was not viable for realistic looking worlds. Rare had extreme talent when it came to pushing textures and draw distance but usually at the expense of a solid frame rate(Perfect Dark ran under 20 frames alot of the time). The limited texture cache of the N64 also resulted in developers stretching the texture out, losing the overall sharpness. Of course the PS1 lacked any anti-aliasing whatsoever.
Also I think a fair few people might argue that the Dreamcast had better graphics than the GCN simply because of Shenmue, that game still looks great to this day especially through VGA...







