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UncleScrooge said:
NintendoPie said:
GameCube: "We want to attract third-parties." Sales failure.
Wii U: "We want to attract third-parties." Sales failure.

It's an extremely simple link to connect yet many of you fail to connect it. Ridiculous.

QFT.

It's really amazing how people invent crazy theories for these things instead of just looking at the obvious. And I cringe at people saying the Wii U is anything like the Wii. 

N64, Gamecube, Wii U = sustaining innovation, focus on getting third parties, focus on core gamers.

NES, Wii = disruptive innovation, focus on expanding the gaming market.

It's quite clear which strategy lead Nintendo to success in the past. 


How was the N64 focused on getting third parties? It's was designed basically to alienate third parties, lol. 

The NES dominated because it had all the third party support due to Nintendo's (smart, but borderline monopolitisic) decision to force third parties to only make games for their console. 

Sega could not make any headway against Nintendo at all until Nintendo had to break the lock-out chip rule for the SNES, so developers were able to make games for the Genesis, whereas they weren't able to for the Sega Master System.