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padib said:
sc94597 said:

Regardless of how successful they were, that was their goal. The first Wii U focused E3 contained Nintendo parading third-parties on stage, announcing Assasin's Creed, Mass Effect, Call of Duty, etc, etc. They chose to remain with the PowerPC architecture so that 360 and PS3 ports were easy to do. 

They had a fallen out with third-parties because they didn't give them special treatment over their competition, like EA with Origin, and Japanese third-parties always begging for publishing deals (Square-Enix, we're looking at you.) 

Nintendo is at its best when it ignores third parties and does what it must do with or without them. The N64, SNES, and Wii are some of their most iconic consoles, and that is because they were able to gather exclusive experiences that just couldn't be found elsewhere. That is the Nintendo its fans want it to be. Nintendo fans like Nintendo games, regardless of what other people care about. We like our Mario, Zelda, Metroid, Smash Bros, Mario Kart, Xenoblade, Fire Emblem, etc, etc regardless of what fans of other consoles like. Nintendo's problem this generation wasn't that it didn't have third-parties, as they haven't had third parties since the SNES, and even then it was a tense situation. Their problem this generation was that they didn't come out and create the games that their fans buy their consoles for and tried to get the games that their fans didn't have. Zelda U should've been a priority, not Assassin's Creed and Mass Effect ports. People play those games on other platforms. 

The thing you're forgetting though (and you made a good post) is that Nintendo had rare in the N64 days, and some games that would typically cater to the PS360 crowd sold very well on the 64. A perfect example was Goldeneye.

Nintendo doesn't need 3rd parties, but it wouldn't hurt. If Nintendo built a market for them, then their games might sell, disk limitations or not.

Of course, the disk being smaller didn't help at all, but it's just one piece of the whole puzzle, it just adds to an already problematic situation for their console.

That is a valid point. If you remove the Rare games from the N64, most notably GoldenEye, then the N64 probably sells about 25 million or so -- which is right in the range of the GameCube. 

GoldenEye basically saved Nintendo's rear end in 1997 and bought them time to finish Zelda: OoT by selling for months and months on end.