foxtail said:
The Xbox 360 had over 50 games which were multiple disc and it didn't seem to be a problem. The X360 was an HD system stuck using DVDs while the PS3 was using high capacity Blu-rays. Before they updated in 2011, X360 discs were locked at 6.8GB max due to a portion of the disc being reserved for security. Super Smash Bros. Brawl on the Wii was 7.4GB, that SD Wii game was bigger than a lot of single disc 360 games which were HD. As for the Gamecube ports , the discs were a problem for larger open world games, but most other games could be ported with multiple discs if they really wanted to. The problem that generation was that most the better 3rd party games were payed exclusives and payed to stay off the other systems. Also the original Xbox had some good 3rd party support, especially from the West, but it ended up doing just as poorly as the Gamecube in terms of system sales compared against the PS2. |
FYI some Wii games are double layered which that means they have bigger size than other usually because: The game has so many voice acting (Xenoblade), The game has so many cutscene (Brawl), or the game is a compilation of multiple games (Prime Trilogy).
A handheld gamer only (for now).