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spemanig said:
Soundwave said:

They can tweak the portable variant in different ways, honestly I wouldn't care. I think dual screen is just a waste of battery and a redudant cost, not to mention outdated to kids today, but if Nintendo wants to keep trying to ram that down people's throats, fine. Basic idea above still remains the same. 

A tablet form factor allows for a much larger battery and more space for heat dissipation (read: you can put a much better chipset inside the casing) though, so I didn't just choose that without any thought put into it. 

Using the same chip for all variants will give Nintendo tremendous leverage in pricing, ordering in such bulk will allow them drop prices (or enjoy fatter profit margins). So they can have a pretty powerful chip, but done smartly they can get it at a good price that scales down in cost fast.

Nintendo is already back catalog DS games on the single screen Wii U, I suspect this may be a bit of a test run for the future. I play Mario Kart DS on my Wii U controller with no fuss. 


Not every DS game plays like MKDS. It's luducris to pretend that one screen is sufficient to play dual screen games just because one game that didn't use the second screen much is playable. One screen isn't sufficient. Dual screens offer a superior experience, even without BC. I'd rather a shorter battery life than a regression in hardware.

And it's definitely not "outdated to kids." I worked at a summer camp last year with 1st graders. Two screens were plenty relevant to the the dozens of little 3DS owners. Even if none of them knew who Charizard was.


As some one who travels a lot for work, I'd say the ratio I see of kids using iPads/their parents smartphone for gaming outnumbers the 3DS by 10 to 1. Easily. This isn't even a contest anymore. The 3DS this year will have the lowest Nintendo handheld shipment in almost 20 years. They have not had sales this low since before Pokemon was invented. 

People who think "everything is hunky dory" haven't actually looked at the cold sales data. Nintendo has. That's why they are making smartphone games. 3DS is not getting it done. 

I don't think there's anything superior about a dual screen. The human eye can only fixate on one screen at a time most times. That means the second screen is almost always a map/inventory screen, which is eating up half the system's battery for something you look at maybe 10% of your play time. I'd rather have one single screen, especially as the graphics in the next handheld are going to be much better. Let the artists who work hard show off their work on a bigger canvas.