| potato_hamster said: Another post by someone who clearly has never developed a console video game in their life, much less a third party. |
Why isn't it the same as PC? If anything PC is far more complex, there are many, many different variations. A PC can have an Nvidia GPU. Which is completely different from an AMD GPU. It can have an Intel CPU or a different kind of CPU. And there are about 20 different AMD GPUs and 20 different Nvidia GPUs. It can completely different amounts of main RAM and video RAM.
On top of that developers not only make games for PC, but also have to make games for the XBox One and PS4 which have different GPUs and completely different memory architectures. And many developers are still also developing the same version of games for XBox 360 and PS3, lol which are a full generation removed and two completely different architectures on top of that. MGSV is for the PS3/360/PS4/XB1 and PC (meaning Nvidia and AMD GPUs).
This Nintendo setup is really only two seperate models (the Mario and Luigi NX models are basically the same, hence the brother moniker) using the same CPU/GPU family, same type of RAM, same memory architecture, etc. etc.
Not every game needs to be completely reworked either, if a developer is making say a Kirby game, it's not like they need to go overboard with the graphics. They can make the core game for the base model (Mario/Luigi NX) and then simply scale the game up to 1080P with 4X AA for the Bowser NX model.







