Nem said:
There is nothing weird about it. What i dont want is for higher ups to disrupt the development creativity so we dont have shoehorned stuff like other games have. Yes they have to do what they are told cause they are workers, but if you tell them what to do, they wont have room to spread their creativity and you end up with a flat product that fails. |
That may well be true to a degree but the thing with this game is that it was never planned to have a budget as big as it ended up having when it was approved, I'd say Sony is generally pretty good at giving devs freedom but if a project like this keeps dragging on I'd say it's more than fair to say that you want it to do better than its predecessors. Though this is of course also a task for the marketing team, which in Sonys case has failed in many cases before and a matter of a decent release date, I'd release it between July and early September or something, relatively quiet in terms of releases, close to E3 but not too close and before the big holiday rush happens.







