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Nem said:
DerNebel said:

The game is not going to be finished by only 20 people that much should be obvious.

And you hate seeing managers "have the gall" to say that they want their own projects to be profitable? I find that to be an extremely weird stance to have, just like the "let developers do what they want"-opinion, you can't do that, there are certain things that are just completely financially unviable and the higher ups are there to weed out the projects that just don't work. These people are still paid by Sony so it's them that should accomodate to what Sony wants or is willing to accept and not Sony that has to work with what these devs want to make.


You misunderstand. The developer propose the game they want to work on. Its aproved if it fits with a business model. Its not very different from what happens already.

There is nothing weird about it. What i dont want is for higher ups to disrupt the development creativity so we dont have shoehorned stuff like other games have.

Yes they have to do what they are told cause they are workers, but if you tell them what to do, they wont have room to spread their creativity and you end up with a flat product that fails.

That may well be true to a degree but the thing with this game is that it was never planned to have a budget as big as it ended up having when it was approved, I'd say Sony is generally pretty good at giving devs freedom but if a project like this keeps dragging on I'd say it's more than fair to say that you want it to do better than its predecessors. Though this is of course also a task for the marketing team, which in Sonys case has failed in many cases before and a matter of a decent release date, I'd release it between July and early September or something, relatively quiet in terms of releases, close to E3 but not too close and before the big holiday rush happens.