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zorg1000 said:
MoHasanie said:
RolStoppable said:

In the past Nintendo has already committed the mistake that you suggest them to make again. If they design their console for third parties first and then try to differentiate themselves, they'll only end up with an unappealing system; system doesn't sell, third parties abandon ship. The GC was easier to program for than the PS2, more powerful and cheaper, but none of that helped. So what Nintendo really has to do is make a system that sells, because that's the only way that they can hope to get third party support.

But really, the importance of third party support will decrease with Nintendo's new strategy, because their own software will release at a more constant rate. All of that software will be exclusive. Additionally, it won't hurt Nintendo if people buy PS+NX or Xbox+NX due to the absence of certain third party IPs on NX, because they get their sale regardless. The utmost priority for Nintendo is to make a system that sells, and if you look at the sales of multiplatform games on previous Nintendo systems, then it should be absolutely clear that first party software and exclusive third party software is much more important than multiplats. Therefore your suggestion to design the system for multiplats first is... well, it's nonsensical.

But I don't understand that. Having a powerful console benefits Nintendo as well. Instead of making the console more poweful or weaker than the PS4, they should make it extremely similar, so third party devs don't have trouble making games for the NX as well. 

Its hard for Nintendo (or anyone) to release games at a constant rate, and even if they plan out an exclusive release schedule years in advance, delays and other problems could ruin that plan. So in between those weeks/months where there are no exclusives, a third party game could easily fill the gap. 

And why do people have to buy PS+NX or Xbox +NX? Why can't they just buy the NX alone? If Nintendo can make a console like their competitors but offer the same uniqueness that their games have always offered, then they can take some of PS+Xbox's markershare, as well as attract the Nintendo fans and  the kids they've always targetted with their games. And not many people buy multiple consoles. Its only the core gamers that do that and they make up a small percentage of the market. Most people just buy one. 

Finally, making a system that sells its not so easy. We've seen that Nintendo games aren't enough to attract people. If they want a system to sell then they need the NX to have a gimmick, and that won't be easy for them to find and make. 

Having a powerful console really doesn't benefit Nintendo since barely any of their games require powerful specs to look great and the fact that there has never in the history of Nintendo hardware been a AAA western multiplat system seller, it's safe to say they have no bearing on the success/failure of Nintendo hardware.

Nintendo does have an excellent software output, the problem is their resources are spread out by 2 separate platforms. Here is Nintendo-published software output for this year in America.

Flipnote Studio 3D

The Legend of Zelda: Majora's Mask 3D

Pokemon Shuffle

Kirby and the Rainbow Curse

Mario vs. Donkey Kong: Tipping Stars

Codename S.T.E.A.M.

Mario Party 10

Fossil Fighters: Frontier

Boxboy!

Pokemon Rumble World

Xenoblade Chronicles 3D

Amiibo Tap: Nintendo's Greatest Bits

Stretchmo

Puzzles & Dragons Z+Super Mario Edition

Splatoon

Dr. Mario: Miracle Cure

Art Academy: Home Studio

Devil's Third

Little Battlers Experience

Super Mario Maker

Animal Crossing: Happy Home Designer

Pokemon Super Mystery Dungeon

Yoshi's Woolly World

Fatal Frame: Maiden of Black Water

Chibi-Robo: Zip Lash

The Legend of Zelda: Triforce Heroes

Yokai Watch

Star Fox Zero

Mario Tennis: Ultra Smash

Animal Crossing: Amiibo Festival

Xenoblade Chronicles X

Nintendo is averaging 2-3 published titles per month and that holds true for 2013/2014 as well. When u add in Japanese support for the handheld, child/family friendly support that both sides get along with indie support and Virtual Console release then ur looking at 100+ titles per year. Nintendo also doesn't need a new controller gimmick, they need a simple to understand controller that can be used by pretty much anyone, like the Wii Remote, something they backtracked on with Wii U which returned to the dual analog, 8 face button, 4 shoulder design that is only understood by longtime gamers.


If you think more powerful hardware just means prettier visuals then you need to do some reading.