| the-pi-guy said:
Well, is "press a to thrust" just a general example? During the scenes themselves, what could be done is having specific buttons do certain things. Like changing hand position, changing overall position. The sequences themselves don't have to be the main aspect of the game though. Something that could be done is having the main game be more about the dating aspect, with the sequences being as interactive and as fun as possible. Basically imagine Persona, except without dungeons (and not in High School) and instead having hot dates. Being fun to play or intuitive to play wouldn't be the issue with the sex scenes. It would be if that was the main focus, but you're probably intending to have a different kind of fun in that situation. |
What is the point in including a gameplay segment that is neither fun nor interesting nor intuitive?
As for your gameplay example, I don't think it works very well. Have you ever played one of those porn flash games on Newgrounds? Thats pretty much what you just described. It isn't fun, it isn't interesting and it certainly isn't intuitive. Those tend to get away with the lack of intuitiveness by putting all of the buttons on the screen, but asking the player to learn a whole new set of buttons for a few minutes of sex doesn't really work very well and it isn't meaty or interesting enough to be a large segment of a game. Games already have issues with control over a character and during sex, control over a character is all that matters. You would need an extremely specific control setup that was extremely precise to give the player any degree of agency...







