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pearljammer said:

I've always had issues with this argument.

Realistic graphics are to stylized graphics as pre-victorian art is to modern art (or dance pre-Isadora Duncan to post). Capturing what is can be as artful and as effective any interpretive art. Take photography as an example: a single shot could raise a thousand emotions. Endless debate. Internal conflict. It's not just simply devoid of artistic value or lacking in vision as some have said here - it's simply an avenue the creator felt best for the given context in their game. Realism wouldn't perhaps be the best idea for a game wbout a fox space pilot. But for an alien shooter with intentions of dramatic tone and atmosphere - oh, hell yeah, give me realism. It's a much more effective artistic direction.


That was one of the better opinions i've read on this forum pearljammer.  I'll rebut with a compromise.  I actually dug some of the designs for the mass effect aliens and weapons, but i hated the facial animations.  A facial/human model i prefer 10 fold is the resident evil style.  I feel like it still gives a feeling of realism while simultaniously smoothing over the animatic imperfections of games like mass effect.