Illusion said:
marioboy2004 said:
Here are reasons for acquiring more talent (i. e. monolith, next level, intelligent studios, gamefreak, Rare, Retro studios)
1. It would strengthen the nintendo brand by having "exclusives" that are unique to the company purchased i.e. street fighter, megaman, resident evil, monster hunter, devil may cry, bayonetta,
2. It would fill the void or droughts due to selling Rare and losing 3rd parties to sony/xbox
3. It would widen appeal and in turn may create more "nintendo" fans and more system and game sales.
4. newly acquired studios games may be a gateway "drug" to nintendo properties
5. newly acquired studios would help nintendo with inhouse games and HD DEVELOPMENT
6. Will help develop for either unified or two separate systems
In summary, acquiring more talent (developers) will kill multiple birds with ONE STONE! I dont see how nintendo cant profit from THis
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I think that if Nintendo is serious about going head-to-head with Sony and they want to acquire another company then it should be a company like Square Enix. Companies like Sega and Capcom just have too many of the same type of mascots that Nintendo already has and Platinum and Atlus are already making lots of games for Nintendo platforms. That said, if Nintendo could wrestle away franchises like Final Fantasy and Kingdom Hearts from Sony, that would definitely do some damage to Sony and would show other 3rd parties that Nintendo is a serious contender again.
Of course, if Nintendo is going with a "new concept" for the NX and isn't directly competing with Sony, none of this may apply. (only time will tell)
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They literally have described the NX as a "new concept" already.
Nintendo isn't interested in competing directly with MS/Sony, I think that's more than abundantly clear. What their fans want and what their own internal corporate company politics are also are two very, very, (very) different things many times. Just because fans enjoy their games, doesn't mean they have any idea how Nintendo actually thinks on things corporately.