marioboy2004 said:
Here are reasons for acquiring more talent (i. e. monolith, next level, intelligent studios, gamefreak, Rare, Retro studios) 1. It would strengthen the nintendo brand by having "exclusives" that are unique to the company purchased i.e. street fighter, megaman, resident evil, monster hunter, devil may cry, bayonetta, 2. It would fill the void or droughts due to selling Rare and losing 3rd parties to sony/xbox 3. It would widen appeal and in turn may create more "nintendo" fans and more system and game sales. 4. newly acquired studios games may be a gateway "drug" to nintendo properties 5. newly acquired studios would help nintendo with inhouse games and HD DEVELOPMENT 6. Will help develop for either unified or two separate systems In summary, acquiring more talent (developers) will kill multiple birds with ONE STONE! I dont see how nintendo cant profit from THis |
They can easily not profit from it ... developers don't work for free, nor do the buildings they're in operate for free. There are large overhead costs to having tons of developers and owning them all. It's why even big studios like EA have massive layoffs and others like THQ have gone out of business entirely.
Beyond that and I don't think people understand this ... Nintendo *likes* being a small-ish company. To them expanding too much would dilute the Nintendo "culture", they like to micromanage things and that means keeping the company footprint very small.







