By using this site, you agree to our Privacy Policy and our Terms of Use. Close
marioboy2004 said:
Soundwave said:


Well the other thing I would say to that is maybe Nintendo really doesn't have ambitions of "winning" the console war. They simply want to make a nice sized profit. 

Unifiying the platforms should ease some of the software release they have though. 

Here are reasons for acquiring more talent (i. e. monolith, next level, intelligent studios, gamefreak, Rare, Retro studios)

1. It would strengthen the nintendo brand by having "exclusives" that are unique to the company purchased i.e. street fighter, megaman, resident evil, monster hunter, devil may cry, bayonetta, 

2. It would fill the void or droughts due to selling Rare and losing 3rd parties to sony/xbox

3. It would widen appeal and in turn may create more "nintendo" fans and more system and game sales.

4. newly acquired studios games may be a gateway "drug" to nintendo properties 

5. newly acquired studios would help nintendo with inhouse games and HD DEVELOPMENT

6. Will help develop for either unified or two separate systems

In summary, acquiring more talent (developers) will kill multiple birds with ONE STONE!  I dont see how nintendo cant profit from THis


They can easily not profit from it ... developers don't work for free, nor do the buildings they're in operate for free. There are large overhead costs to having tons of developers and owning them all. It's why even big studios like EA have massive layoffs and others like THQ have gone out of business entirely. 

Beyond that and I don't think people understand this ... Nintendo *likes* being a small-ish company. To them expanding too much would dilute the Nintendo "culture", they like to micromanage things and that means keeping the company footprint very small.