| Nuvendil said: I think it's less of a "we could sell more on x platform" and more raw numbers concerning what money Nintendo can spend and remain profitable. Nintendo clearly underestimated the money needed for HD development and with pressure from the shareholders to hit profits no matter what, Nintendo's budgets can only be so high. Smash had tons of cash tied up till end of hear last year. Same with MK8. XCX, Zelda, and SMTxFE have big budgets as well. If the Wii U had more sales and some kind of third party support, Nintendo could be more liberal with spending. I think this whole gen has suffered from this initial poor planning and lack of understanding of what they were getting into. |
Well that's the other thing. They can't just be making like a high budget Metroid game just to make the very small Wii U userbase happy when development costs are so much higher today.
It's just not a realistic expectation.
The moment we saw sustained poor Wii U sales, people really should have known that there was going to be a real consequence to that down the line.
Expecting the Wii U to have the same level of support from Nintendo as say the Wii did is just not realistic. Especially when the games cost more to develop.
But I do think they have to allocate their big IP carefully too. An Animal Crossing game takes 3 years on average to make, if they just "waste" one on the Wii U, that means the NX won't get an Animal Crossing likely until mid-cycle, which is probably not something Nintendo deems suitable.







