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torok said:
curl-6 said:

1280x720 = 921,600 (TV)

854x480 = 409, 920 (Gamepad)

921,600 + 409,920 = 1,331,520 (Total output)

1600x900 = 1,440,000 (900p)

1920x1080 = 2,073,600 (1080p)

1,331,520 is more than 66% of 1,440,000, and more than half of 2,073,600


You are correct, I messed up my calculations in the previous post. So it's almost equivalent to a 900p frame and around 70% of a 1080p one. Still, not enough to justify the visuals presented, even more with Wii U games with higher resolutions and way better looking visuals, like Smash.

I agree it's not quite enough to justify the poor end result, I'm just saying that the rendering of the additional perspective on the Gamepad does cut into the system's pixel and polygon budget compared to a single-screen game or one where the Gamepad is just a map/menu or duplicates the TV.

Holding both screens to Nintendo's strict 60fps performance target further limits the potential for eye candy.

I guess there's still a chance it could see improvement between now and release...