I thinking would be best for some modern gamers to temper their expectations for this title. Go back and watch video or, better yet, play some Ico and Shadow of the Collosus. The game wasn't typical then and it won't be typical when it comes out, regardless of what some here are labeling "modern game design." These games are as close to art as a major game gets. Enjoy the scene, the mood, the scope, and forgive the clunky animations and repetitive phrases that are bound to show up. And if you don't like it, it's not a big deal. It's just not your cup of tea. Again, these titles weren't popular when they released. They were hidden gems and those often get overhyped with time.