Einsam_Delphin said:
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Ugh, this isn't the place to have this discussion, however, Nintendo's art styles tend to be over a fairly big range (Yoshi's Wooly World, Kirby: RC, SM3DW, Xenoblade X, Splatoon, Zelda etc), and typically they don't don't hype numerous games that are extremely similar simultaneously. While you can argue that Yoshi is just another Yoshi game, and Kirby is just another Canvas Curse, when was the last time we got a true Yoshi game and how long ago did Canvas Curse release? While there may be a point to be made about too many 2D platformers (and many Nintendo fans have voiced that they don't like the amount of 2D platformers), they tend to vary pretty greatly in both mechanics and art style. The base mechanics and art styles in these Ubi games seem to be very similar, with similar shooting and driving mechanics, similar stealth mechanics etc... The differences tend to lie in what you are doing in the game (Siege is a small objective based multiplayer, new Rainbow Six is open world drug busts, Division is open world...something? (I didn't watch that part of the show), Watch Dogs is Sandbox, etc)...