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SvennoJ said:
Mr Puggsly said:
SvennoJ said:


I dunno why particular 2006-2008 but let's check the highlights:  Okami, Dreamfall the longest journey, Super paper mario, Super mario galaxy, Portal, Valkyria chronicles, Wipeout HD, Little big planet, Oblivion, Viva Pinata, Loco roco, Dead rising, Bioshock, Mass Effect, Zack and Wiki, Motorstorm, Fallout 3, Dead space, Mirrors edge. No sequels in there (Dreamfall, Oblivion and Fallout 3 excepted, yet they felt like new games)

A lot of ideas in the 7th gen were done in the past but were just done better. Gameplay mechanics are moving foward I just think its diminishing returns. You want fresh ideas and no idea what you really want.

Some of the games you mentioned were creative in presentation, but at their core didnt do much unique for gameplay.

Id like to see a little more creative and unique games. But gameplay for some genres is just fine. So maybe this question depends on what genres you most enjoy.

I do know what I want. I want to be able to talk to npcs instead of choosing from a few dialog options. Be able to ask for directions and advice without having to use a minimap or menu screen. Not be put in a straightjacket when it comes to completing objectives. AI that can adapt to my play style, both in generated dialog and gameplay.
For racing, Isle of Man track is at the top of my list, followed by endurance races with 200 cars on the track.
A complete god game expanding on the powers of from dust.
Gambit system from FF12 and programmable abilities like in Transistor applied to a massive scale RTS game.
More creativity in locations, art styles and escpecially different cultures.
And the last guardian to finally get finished (or actually made...)

First of all, I want to point something out in your last post. Numerous games you mentioned as new IPs were not or used ideas from past games. Paper Mario started in 2000, Mario Galaxy was a successor Mario 64 and Sunshine, Wipeout HD is a sequel, Oblivion is obviously just a significantly more polished successor to Morrowind, Motorstorm is basically a Midway arcade racer with nice graphics, Fallout 3 at its core is Oblivion with guns and ideas from past Fallout games, Dead Space is basically RE4 in space, Mirror's Edge was a unique game but not great. Hence, you're boasting about too many sequels or games inspired by their predcessors.

Talk to NPCs instead of choosing dialog options? So we would just have an AI to chat with? Quite honestly, that sounds like a waste of time for the average gamer. I feel that request has less to do with actual gameplay and more to do with story telling.

I'm not saying your ideas are bad, I just don't think there is mass appeal for them. The games you boasted about have mass appeal.



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