SvennoJ said:
I do know what I want. I want to be able to talk to npcs instead of choosing from a few dialog options. Be able to ask for directions and advice without having to use a minimap or menu screen. Not be put in a straightjacket when it comes to completing objectives. AI that can adapt to my play style, both in generated dialog and gameplay. |
First of all, I want to point something out in your last post. Numerous games you mentioned as new IPs were not or used ideas from past games. Paper Mario started in 2000, Mario Galaxy was a successor Mario 64 and Sunshine, Wipeout HD is a sequel, Oblivion is obviously just a significantly more polished successor to Morrowind, Motorstorm is basically a Midway arcade racer with nice graphics, Fallout 3 at its core is Oblivion with guns and ideas from past Fallout games, Dead Space is basically RE4 in space, Mirror's Edge was a unique game but not great. Hence, you're boasting about too many sequels or games inspired by their predcessors.
Talk to NPCs instead of choosing dialog options? So we would just have an AI to chat with? Quite honestly, that sounds like a waste of time for the average gamer. I feel that request has less to do with actual gameplay and more to do with story telling.
I'm not saying your ideas are bad, I just don't think there is mass appeal for them. The games you boasted about have mass appeal.
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