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Soundwave said:
bunchanumbers said:
Soundwave said:
kljesta64 said:
they should but they cant. too many IPs.


They probably could but honestly it would probably mean scaling back some of their other games. 

As much as I personally like some of these games ... Nintendo totally is over-invested in "weird/nichey Japanese games that don't even sell in Japan".

See: Bayonetta 2, Wonderful 101, Sin & Punishment, Devil's Third, Fatal Frame, gulp yes even Xenoblade etc. 

They'd be better off investing in genre types that are more popular in the West I think, even what's left of the console audience in Japan seems to prefer that. 

Also way too many 2D games ... Mario Maker, ok, at least that's bringing something new and sure to sell, but DKC, Kirby, Yoshi, on top of NSMB/NSLU was overkill. 

Changing their outlook to accomodate Western tastes nearly ruined SE and really messed up the FF franchise. They are better off sticking with what they are known for and not trying to be something they are not.

What exactly is Western about the Final Fantasy series? The effeminate J-Pop boy-band aesthic sure as heck isn't for the Western audience. 

Nintendo has worked successfully well with Western development in the past, see: Killer Instinct, GoldenEye, Sim City, Perfect Dark, Star Fox (co-developed in the West), Star Wars, Kobe Bryant NBA, Banjo-Kazooie, DKC, and making Western centric titles like 1080 Snowboarding too. So I don't see that as a problem.

If anything Nintendo has gone too far into the "weird/nichey" relam of Japanese games ... they didn't make games like Xenoblade or Fatal Frame or Bayonetta in the past, but I almost kind of feel like Nintendo is basically financing these games as a favor to their Japanese development friends moreso than actually thinking they could make money off of them.  

Most of those were involved with Rare, and most of that western development disappeared outside of Rare and a couple others. SE themselves said they tried to alter their games to suit western tastes and that is where they messed up. They said they wanted that CoD kind of action and it hurt them. SE realized the fans wanted what they were known for after they released Bravely Default on 3DS and it sold well. If Nintendo tried the same thing they would end up in the same boat as SE when they shifted focus. It just would be a bad idea. Contracting someone to make something is one thing, but its another thing when you're using your own dev teams to do it.