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Fusioncode said:
Soundwave said:


Fire Emblem, Kid Icarus Uprising, Xenoblade, even Bayonetta 2 have cinematic stories with tons of cut scenes (even though Bayonetta gets weird as hell) so the "Nintendo doesn't make cinematic games" isn't even a thing anymore. Maybe if it was 1999 you'd have a point there. 

I never said anything about cinematic games. Having cinematics doesn't mean you have a decent story. I'm talking about roleplaying games with a major focus on a well told storyline with excellent writing and morale choice systems a la The Witcher 3 or Fallout New Vegas. None of those games fit the bill, and nothing Nintendo has ever published comes close. It's a large jump from their comfort zone. Their best bet for this sort of thing would be to contract a proven developer like Obsidian and pay them to create a new roleplaying IP for Nintendo. 

Which is basically standard industry practice. Nintendo pays developers to develop games for them all the time, it's just a matter of being smarter in the projects they do greenlight. 

Though I do think internally if Nintendo wanted to make a any genre of game, they really could and could probably do it better than most in the industry. 

They are simply extremely talented at building base game play. 

Even when you look at Splatoon ... it's amazing that no one thought of that conceptually before, especially the idea of spraying areas as territory, it is the freshest new idea in that genre in ages and addresses a key issue of "not accomplishing anything if you're not sniping someone's head off" that multiplayer shooters have had. 

And the "swim through the ink" thing, I don't even know how they thought of that, but again brilliant. 

Nintendo is just brilliant at game design, unfortunately a lot of their good ideas are buried in games that today are very hard to market to a mass audience because of the presentation/genre type.