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megaman79 said:
Scoobes said:

You took two disparate and tenuous quotes and linked them. Hardly the "factual evidence" you claim it to be and hardly solid grounds to be making theories... certainly not enough to form a conclusion.   

And as the person making the claim, the burden of proof is on you.

Btw, the used game policy was hinted at in leaked design docs and from industry insiders in early 2012 (doc is no longer available but: http://kotaku.com/5879202/sources-the-next-xbox-will-play-blu-ray-may-not-play-used-games-and-will-introduce-kinect-2). At no stage were publishers mentioned or was it cited as a specific benefit to partner companies (other advantages for developers were mentioned in the doc).

Also, you're contradicting your last post. Either they ran for the hills, or they continue to support X1, even now. Which is it?

Man, you know what I meant. There are a hundred articles written about used-game profits, and publishers mad about it. Comments on DLC justification, and the Access Passes. A rationalist would also ask why would Microsoft introduce a system which doesn't benefit consumer rights? Also, the author contradicts your point by regailing "publishers sick of seeing retailers like GameStop crow about their revenues from the sale of used games".

Please continue. 

That just means that publishers would be happy to see this system incorporated, but remember, Gamestop and other retailers are also Microsoft partners (afterall, they have to sell the machines in the first place). There is no evidence to suggest MS partnered with either publishers or retailers when it came to making the used game policy.

As for your question on consumer rights, this system has been in place and highly successful in other markets; the Apple app store; Android Play Store; Steam; Battle.net. So there was evidence that in the minds of some consumers, the advantages of such a system outweighed the breach on consumer rights and the companies who own those system were virtually printing money. I'm not entirely surprised that one of the console manufacturers tried to bring this closed subscription system to consoles.