sc94597 said:
The same could be said for using 4k/8k textures, but the discernible difference, unless the image-quality is excellent for a 720p game (due to downsampling/SSAA) won't be noticeable. It would make more sense to just stick with 2k textures (which are impressive enough for a Wii U game) and either use a higher resolution/better AA or just put those extra resources into something else. For reference: At 720p if you filled your whole screen with a 1k texture, it will look fine. If you filled your screen with a 512x512 texture it would look aliased and pixelated. If you filled your screen with half of that 1k texture it would also look aliased and pixelated. For an 8k texture you would have to fill your screen with about an eighth of said texture before it became aliased and pixelated. I just can't see that happening in this game and it seems like a waste of resources. |
I thought I had read they were using the 4k/8k textures for the vehicles, rather than the environment. Perhaps they felt it might be beneficial in replays where it's possible that there will be very close up views of the cars? i.e. part of the car taking up most of the screen.
I don't disagree with your point though and it will be interesting to see if people thinks it pays off.







