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sc94597 said:
curl-6 said:

The Wii U is really a 720p machine, once you go beyond that to 1080p or 900p you start losing a lot of your capacity for pretty shaders and such.

The same could be said for using 4k/8k textures, but the discernible difference, unless the image-quality is excellent for a 720p game (due to downsampling/SSAA) won't be noticeable.  It would make more sense to just stick with 2k textures (which are impressive enough for a Wii U game) and either use a higher resolution/better AA or just put those extra resources into something else. 

For reference: 

At 720p if you filled your whole screen with a 1k texture, it will look fine. If you filled your screen with a 512x512 texture it would look aliased and pixelated. If you filled your screen with half of that 1k texture it would also look aliased and pixelated. For an 8k texture you would have to fill your screen with about an eighth of said texture before it became aliased and pixelated. I just can't see that happening in this game and it seems like a waste of resources. 

4k-8k is perhaps overkill, true, but even if they went down to 2k it might not necessarily free up the juice for 1080p, considering they're very strict on hitting a constant 60fps.