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bigtakilla said:
curl-6 said:

http://www.gamezone.com/originals/uncharted-only-tapping-30-of-playstation-3-39-s-spu

The original Uncharted used only about 30% of the PS3's SPUs.

The done a damn good job of it.

Indeed they did.

What happened with the PS3 was that as the gen progressed, devs learned to farm out more tasks to it's satellite processors, which freed up the GPU to do other stuff, because taken on its own terms, the GPU was weaker than the one in the 360, and it needed the CPU's help to close the gap.