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I prefer the motion control. It allows for more nuanced aiming that you just don't get with dual analog. On top of that, even with motion controls you use the second analog stick to adjust your aim. It is the better control method. You just need to take 5 minutes to adapt to it, rather than insisting on the same damn control scheme you've used for the last 15 years just because you're more used to it.

Lack of voice chat isn't really that big of a deal, because the game is built around communicating through other means. The reason why local multiplayer options are so limited is because the map on the touchscreen is so critical to this communication. On this big, detail map you get all the information you need. Who's doing what, what areas need to get covered, what areas are being compromised, and who's on the front lines. On top of that, you also need the map to choose where to jump on the map from the spawn point, and it also offers a quick way to jump back TO the spawn point from anywhere on the map.

Local multiplayer wouldn't work because of how critical the game pad is to the experience. Without it, everything would be significantly clunkier, especially map access and usage. Being able to instantly jump to other parts of the map is critical to strategy. Even with just two people, it'd be clunky because you each would need to access the map first, and then the person without the game pad would need to select a player to jump to with the analog stick. It could still work, just not as well. But then when we start talking about 4 player splitscreen? Or hell, 8, which is what the TRUE Splatoon experience requires? You're going to start having headaches.


Splatoon was built from the ground up to work with two screens, and that's how it needs to be played outside of a very specific offline mode that was probably only tacked on because Nintendo still has a soft spot for offline multiplayer. You NEED the game pad for this game. So I'm sorry, but these options don't exist for a very good reason: they just wouldn't work very well. And this is coming from someone who loved the Wii remote as a shooter controller.
The only thing Splatoon needs right now is content, and that's coming slowly. You need to not think of this as Halo or Call of Duty or even Gears of War, because it is not built like nor does it play like any of those games, and it wouldn't be as good as it is if it tried to emulate them.

The only issue I kind of understand is voice chat. But after playing this game online for the first time over the last few days, I realized why it would be such a bad idea: not only are the game's servers international, but they are also populated by a LOT of kids. Would voice chat really help you communicate with Japanese players? Do you REALLY want kids yelling into your headset? This is why I always mute the handful of people who ever use the voice chat feature in Halo games. The off chance that someone might say something useful is never worth the annoyance that almost always comes from a talkative player. So few people use voice chat in those games that everyone tends to resort to bullets and horn honks for communication, haha. Great thing about Splatoon is that it's at least built around not having it.