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Splat zones is interesting. I had a very frustrating time in the first hour that I played, but then went on an incredible winning streak after that. I'm not sure if it was just me playing poorly at the beginning, or my team, or me figuring out some map strategies as I continued playing, but yesterday was so streaky.

Overall, the coin potential is HUGE...if you can continually win. As you rank up, the winners bonus is worth more and more. However, if your team gets KOd, you get 0 points, which really sucks a fat dick.

The diminishing returns ranking system makes sense; as you rank up, wins are worth less points and losses drop you by the same amount. I like how when you level up it starts you at 30 points so you can't get immediately knocked back down a rank.

I hate the timer delay, or at least how drastic some of the delays are. First off, does anyone know how the delay is calculated? I can't seem to find a pattern, which is annoying me as a math guy, lol. Secondly, I actually don't entirely hate the delay, but I do hate how drastic it is. For instance, my team last night controlled the zone from the very beginning of the game and then we lost control and they gained it when we were at 1 point left. We were then assessed a 75 Splatoon second (splecond?) delay! We eventually won, but that delay is just too large. It's basically like we were starting over.

Last thing, inkstrike needs to change for Splat Zones. If an inkstrike is called on the zone in the correct spot, your team will always lose control and the other team will actually gain control sometimes solely from the inkstrike. What I don't like about this is that an inkstrike basically gives your team an automatic delay penalty, even if no enemy player is in the area.

Anyway, just thought I'd post my thoughts so far. I'm having a ton of fun!



I bet the Wii U would sell more than 15M LTD by the end of 2015. He bet it would sell less. I lost.