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Cream147 said:
ohmylanta1003 said:
Cream147 said:
ohmylanta1003 said:
 


Completely disagree. I am always the top player on my team and I use dual analog. I find motion controls (for me) inferior.

You're the second person who has used that ridiculous argument with me in the past couple of days. Just because you're good at the game, doesn't mean you wouldn't be better if you mastered the motion controls. Again, you objectively would, because they simply allow for more precision (edit: and speed of movement). If this game ever gets played at a properly competitive level no one will be using dual analog.


It's a valid argument and certainly not as ridiculous as you make it seem. I disagree entirely that the best players would use motion controls and until someone proves me wrong, I'm going to continue thinking that. Sensitivity can also be changed, which means that your speed of movement argument falls apart. And I don't know why you get to say that motion controls are more precise, so I'll just state my opinion that not using motion controls allows for more controlled play. Let's not act like your statement isn't an opinion as well. If you would like to believe motion controls are better, you're entitled to that. But you cannot say at this point in time that regardless of the player, situation, etc. that motion controls are better than dual analog.

No, it is in fact completely ridiculous. It's not ridiculous to have a discussion about motion vs dual analog but to say "I'm always the best on my team therefore dual analog is better" is just logical nonsense.

Yes, you can alter the sensitivity of dual analogue and yes, this does help, but there are techniques you can use with the motion controls that allow for significantly faster speeds of movement than can be achieved with dual analog alone, and even on low sensitivities motion controls detect incredibly small movements - just try it, compare and contrast for yourself. That's where the precision comes in. If you master the motion controls, it is objectively true that you can be a better player than if you use dual analog - though I'll happily concede that the controls are harder to master and perhaps more temperamental in the hands of an imperfect human.

And dual analogs have already been vastly superceded in competitive play by mouse and keyboard. Dual analogue is a terrible system - a compromise because it was the best shooters could do with a Playstation controller. Why do you think most console shooters have an "auto-aim" whereas PC ones tend not to? The reason shooters are still primarily dual analog is because the convention is there, and developers are not brave enough to try and change it. Motion controls are a poison word now because of the misuse over the years, and yes, they are less convenient for casual gamers. However, the accuracy that they afford you now is starting to rear it's head. For example, in Majora's Mask 3D the shooting games went from pretty darn hard in the original to incredibly straightforward, nearly completely down to the gyroscope controls.

Again, I don't doubt it's possible to get good with dual analogues, and people may prefer to do that because it is easier and it is more what we're used to. But I'm telling you that the motion controls in the game can lead to a massive step up in play when in the hands of the right person. You're free to disagree, and I'll try my best to not call you ridiculous, but I can't make any promises!


I'll guess I'll just disagree then. Sorry! I do concede the fact that there are better options than dual analog, but (in my opinion) motion controls are not one of them, no matter how good you get with them.



I bet the Wii U would sell more than 15M LTD by the end of 2015. He bet it would sell less. I lost.