By using this site, you agree to our Privacy Policy and our Terms of Use. Close
torok said:
curl-6 said:

I don't think there will be huge improvement.

There's no crazy architecture with this gen's consoles, they're straightforward and easy to harness.

Of course, devs will get better at making the most of the hardware, but there won't be anywhere near the dramatic improvement we saw on PS3/360.

The 360 didn't had a crazy architecture, it was a normal GPU with a straightforward tri-core PPC CPU, with an unified RAM architecture. It also had similar visual improvements like the PS3 had.

Despite that, saying that a modern shader-based GPU is "easy to harness" isn't true. They are much more complicated than any fixed-function GPU used before the PS360 gen.

360's GPU used a unified lighting and shading system that devs at the time were not familiar with.

PS4/Xbone use off the shelf AMD parts, there's no hidden secrets to them. Any dev that hasn't been developing for consoles exclusively over the last few years will be familiar with how they work.

Hold out for PS3/360 levels of improvement if you wish, but I doubt it will happen.