zorg1000 said:
They were both half-assed attempts at retaining the "casual" audience while stealing away the "hardcore" audience which left it as being a device that catered to neither. |
The Wii U is very much a casual-family system. This is Nintendo's own marketing for the system from day 1:

This is from Nintendo's "What Is A Wii U" section on their website:

But being casual doesn't mean you're gaurunteed to have some new controller craze every five years either. Just because you impressed casuals once, doesn't mean you have their life long consumer loyalty either. Nintendo underestimated how quickly casuals get tired of something and move on to something else.
Probbaly because it doesn't register in Nintendo's vocabulary. In Nintendo's "logic" when you make a hit game ... like Mario or Zelda or Pokemon, the IP should be successful for 10 ... 20 ... even 30 years. They didn't understand the concept that Wii Fit or Nintendogs or Brian Training would just fizzle out after 5 years or so. The concept of that was completely alien to them.
When the 3DS launched with Nintendogs and it wasn't a success, in fact it started to lag in sales post-launch, Iwata admitted the company internally was a bit stunned by that. They expected 3D puppies to sell the 3DS for months like Wii Sports did for the Wii and were confused when the same trick wasn't working again.







