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I'm a game developer and a Nintendo fan. Believe me when I say Kickstarter campaigns wouldn't do much to help this situation. Taking Project Cars as an example, the developers have the resources to develop for the Wii U, and they want to. They didn't back down because they thought they didn't have an audience on the Wii U. The system is just really difficult to develop for because of its low specs. Basically, even after doing their best, they may not be able to get the game to run at a steady 30fps without making heavy graphical sacrifices, and they've said that if it comes to that, they'd rather wait for the next Nintendo console.
Deploying the latest build of a game on the console to test it may take minutes, instead of seconds. This may not seem like a big deal, but it piles up, especially since we developers tend to make about a dozen new builds a day while testing features we're adding or updating.
Note: I haven't developed for the Wii U yet, but I've read and discussed things with other developers, and I understand where their difficulty is coming from. As it is, I still hope to develop a game for the Wii U soon. I'm an indie and its low specs will be more than enough for my game.



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My thread for teaching VGC some Nigerian slangs