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SHMUPGurus said:

Joking around? If that's your definition of joking, I'll joke some more with you next weekend. =P

*EDIT: Hehe, you might want to change that sig of yours. Defeated? More like you just started to get a taste of my Kirby! And I still defeated you 2 times (compared to 0 for some other people, right?). ;)

I've beaten TGM some 4 times out of 11. I'm not sure if that's a record or anything. I think with the training setup I've devised, I could probably do more.



@TGM - Basically, you're okay in my book, You do come across arrogant, but it's not arrogance if you can back it up, and you do back up quite a lot of what you boast about, and none of your boasting is meant to put anyone down. I have often used the tactic myself, because acting arrogant tends to draw out the people who are confident in their skills and are actually going to really put in the effort to take you down, a perfect strategy for when you're looking to challenge yourself.

However, I do have still have some issues with your mindset:

You consider yourself a competitive gamer. You started out going "only give me your mains, no items, or I'll quit, etc" to me, that's not casual, but it's also not competitive either. It comes across as being an ordinary poor sport.

I agree that if you're turning items on high and having bombs drop all over the place, it ends up being an item throwing competition rather than a battle, but if you're so unwilling to play using items that you are just dropping out of matches, it really ends up being rather selfish. Sorta like "Hey! Please play with me, but only my game, I don't wanna play your game!"

Personally, being able to adapt to the use of the items IS a type of skill that I feel shouldn't just be dismissed. If you don't want people using items, then get to the item first and either toss it away or use it yourself. It's basically the same type of thing where you only play on final destination because that's the real "competetive" stage, and then when end up on any other stage, you get your butt kicked. I ended up doing that with Melee, and I had trained up to the point where I could do a 3 vs 1 level 9 CPU Team Battle, team attack off, with just about any character on final destination, but then when I switched to a different stage I couldn't even handle 3 level 5s.

Now personally, I don't like the scrolling stage, I avoid them, but not because I'm bad at them, but because I find it disatisfying when every time they die is because the stage scroll killed them without me really doing anything. For the same reason, I tend to avoid the explosive items, as well as the invincibility stars and the hammers. Either way though, when I come across them in a game, the key is to adapt. I think Brawl actually puts more focus on flexibility in battle, rather than specialization.

But that's my view. I see SSBB as being the closest a video game has ever come to representing a true fight. To be able to keep fighting even after you've taken 300 damage, as long as you are tenacious enough to hold on, to use your environment against your opponent, to feint, dodge, counter, reverse attack, pick up whatever item is handy. To me that is what a brawl is all about; this isn't a sport where first to 100 points wins, and you only use regulation equipment that you are given before the match. A brawl is where you're fighting with everything you have and can access to climb your way to the top against any and every opponent you face, no matter what the circumstances.



Seppukuties is like LBP Lite, on crack. Play it already!

Currently wrapped up in: Half Life, Portal, and User Created Source Mods
Games I want: (Wii)Mario Kart, Okami, Bully, Conduit,  No More Heroes 2 (GC) Eternal Darkness, Killer7, (PS2) Ico, God of War1&2, Legacy of Kain: SR2&Defiance


My Prediction: Wii will be achieve 48% market share by the end of 2008, and will achieve 50% by the end of june of 09. Prediction Failed.

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