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JNK said:

I have to admit that it maybe doesnt make much sense in splatoon (spexial on launch) scince your teammate are all random so you cant develop/use new tactics for your time by playing the same map over and over again (like its possible in CSS on Dust2). But you can change your equipment and weapon related to the current available maps, so this could also be some sort of tactics.

I think the decision to use a rotation system does emphasize playing the map instead of just playing the game (if that makes any sense), and especially when new maps are released, I think having the maps be randomly selected out of 15 options would make it much more difficult to master a map. This means that it would make it more difficult to learn and perfect each map and understand them intimately and instead focusing your attention on the more basic aspects of your play such as you skill when splatting and your movement.

@Hynad: I think I presented a fairly unique response to your discussion which got buried in the mix, if you want to go back a page or two and read it :P