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kn said:
HappySqurriel said:
kn said:
If HW AA is indeed possible on the Wii, why didn't we see it in SMG or SSBB? (Or even in Wii Sports for that matter)?

I'm certain now that I'm seeing it in Okami... Very certain. Interesting to say the least.

Antialiasing was used in both of those games ... The Wii and Gamecube both use hardware based 4xAA which greatly reduces the quantity and noticeability of most aliasing but doesn't completely eliminate it.

I don't know, Happy. Perhaps they are using 4xAA, but I've got a 42" LCD and I'm not seeing ANY AA on SMG. Perhaps it is there and I'm not seeing it but if it is there, I'd argue that it is 2xAA at most. On my 42", near horizontal lines have HUGE jaggies and I don't see any sofenting whatsoever on them. Is there some technical data somewhere you can point me to? I'm not saying you are wrong because, frankly, I just don't know, but I'd love to see something written about how Nintendo's hardware handles AA and what titles are using it...

 


 The problem is probably your LCD.  The Wii has AA, but it doesn't have upscaling.  Your TV most likely doesn't handle the resolution of the wii natively.