Ka-pi96 said:
JNK said:
So what would u change on an "build from a ground up" pokemon game that is made different in XCX? In my opinion it just fit perfectly. It would definitve be a commercial better game. To be honest I doubt XBX would be profitable at all. The game was probl. made on a similar level to the just today released wRPG Witcher 3. Both developed from 2011-2015, both big 100+ persons teams, aaa titles.
But witcher 3 will probl. sell 3-4x as many units as xenoblade x, just on the ps4. This cant be profitable.
I agree that nintendio s probl scared of hurting handhelds sales with such a game. The pokemon games are probl very cheap in development but sell incredible numbers. A wii u pokemon games would easily have 10x as big development costs and wont sell anything near the handheld versions.
|
Why can't it be profitable though? Many JRPG devs make profits with fairly low sales, so why can't Monolith? Besides that, The Witcher 3 is actually a pretty low budget RPG given what it will sell. No where nears the kinds of budgets that games like The Elder Scrolls or Mass Effect get.
|
well to be honest i have not enough knowledge about development costs to give a 100% accurate answer.
But if a 300k units sold call of duty/assassins creed port made by a 20men team in 1 year isnt profitable i doubt a full game like XBX with 4 years development time and completly made from scratch which probl sell about 1Mio lifetime could be.