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Ka-pi96 said:
JNK said:

So what would u change on an "build from a ground up" pokemon game that is made different in XCX? In my opinion it just fit perfectly. It would definitve be a commercial better game. To be honest I doubt XBX would be profitable at all. The game was probl. made on a similar level to the just today released wRPG Witcher 3. Both developed from 2011-2015, both big 100+ persons teams, aaa titles.

But witcher 3 will probl. sell 3-4x as many units as xenoblade x, just on the ps4. This cant be profitable.

 

I agree that nintendio s probl scared of hurting handhelds sales with such a game. The pokemon games are probl very cheap in development but sell incredible numbers. A wii u pokemon games would easily have 10x as big development costs and wont sell anything near the handheld versions.

Why can't it be profitable though? Many JRPG devs make profits with fairly low sales, so why can't Monolith? Besides that, The Witcher 3 is actually a pretty low budget RPG given what it will sell. No where nears the kinds of budgets that games like The Elder Scrolls or Mass Effect get.


well to be honest i have not enough knowledge about development costs to give a 100% accurate answer.

But if a 300k units sold call of duty/assassins creed port made by a 20men team in 1 year isnt profitable i doubt a full game like XBX with 4 years development time and completly made from scratch which probl sell about 1Mio lifetime could be.