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kn said:
If HW AA is indeed possible on the Wii, why didn't we see it in SMG or SSBB? (Or even in Wii Sports for that matter)?

I'm certain now that I'm seeing it in Okami... Very certain. Interesting to say the least.

Antialiasing was used in both of those games ... The Wii and Gamecube both use hardware based 4xAA which greatly reduces the quantity and noticeability of most aliasing but doesn't completely eliminate it.