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Wyrdness said:


You're comparing Splatoon to other standard shooters, other shooters don't share the same concept, TLOU's minimap is redudant because in Splatoon all you need to know is where ink is being spread not where the next person to kill is. This is the flaw many people here are not factoring when they're thinking of other games, the goal of covering an are in paint which is calculated by percentage at the end of the match isn't really enhanced as much by people talking to each other instead it's more by utilizing the map to see which areas are being attacked and quick jumping to help your team mate if neccessary.

Splatoon requires a different approach to other shooters.

Any game that can be played by a team has a common characteristic: the closed team that keeps communicating almost always win. This becomes more clear as the size of the teams shrink. It was awesome to gather my team at TLOU and go play online all day and win every single match simply because we had a single coordination.

Even situations that you cited like searching the area with less ink to cover it and help a team mate can be improved with coordination, because you can comunicate and decide who (1 or more) will go to area/player X and avoid situations where everyone leaves the position to do redundant tasks.