| Wyrdness said:
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A lot of games have specific classes with specific weapons that fit their own roles. That makes coordination even more crucial, because if someone doesn't know how to play with class X, then you're in trouble.
It's important to notice that Splatoon is 4 vs 4. If you play other shooters with small teams, like TLOU, you will see that team work becomes even more important because each player counts way more. It's not like playing Resistance 2 and having a sniper that is incompetent, because there are 30 people and your team and at least 5 or 6 snipers.
As the map telling you what's going on, things aren't as simple. TLOU's minimap will tell you if the entire enemy team is on one position if they make any noise and that won't avoid that the random idiot on your team runs straight into them and tries to manhandle a full team.








