Linear is such a broad word, just like sandbox can be used broadly in today's gaming world.
The problem, and often its a combination of the baggage that comes with linear or non progressive games. In recent years, the main ''linear'' games have been psedo cinematic experience that just dont deliver on the gameplay. They have a look but dont touch asthetic to them, and its just not right in 2015.
You can have a great linear game experience, if the gameplay does the talking, not the visuals or so called cinematic experience.
Just gonna go out there and say it. Order sucked, Ryse sucked, not only because they were linear, but gameplay was a mare afterthought. They dont even offer a 10th of the creativity and gameplay satisfaction that games Infamous SS or Sunset Overdrive delivered.








