bigtakilla said:
You could be right, though I do think there are things in that game that showcase the systems shading capabilities really well. Like the characters armor sets. |
The glossy finish looks slick, but it doesn't seem to be a very complex effect. I'd say a better example would be something that uses a physically based shading model that more realistically simulates real materials, such as (sorry Hynad, but I can't think of another example as appropriate for this specfic criteria...) Art of Balance. XD








