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I think these are all just symptoms of a bigger problem -- Nintendo simply can't sell consoles very well at all anymore unless they have some gimmick/fad to tie their console to. But those are hard to come by.

People simply prefer a "Sony-type" console. That's just all there is to it. Nintendo can keep trying the same "Mario and friends + wacky ideas = please pay us $200-$300 for this" formula over and over again, and it won't work.

I think it starts right from the fundamental vision that Nintendo has for consoles -- Nintendo wants consoles to remain some what toy-like and "family first" ... the mass market doesn't want that. If given a choice they almost overwhelmingly chose the console that is going for the "cool" market image and pushing consoles in the direction of being more of a serious home electronics product at home with stereo equipment, home theater stuff, and a big screen TV. 

From there on, Nintendo's problems just snowball.

It's actually kind of a minor miracle that Nintendo is still doing at least somewhat OK mainly relying on franchises from the 1980s (Mario and Zelda). There's not much from the 1980s that's still hugely relevant in a market sense today.