| super6646 said: So with the new "patch" rockstar released, it fixes bugs and crashing and whatever. But it also breakes any mod you have in the game. So you've had fun with teh LSPDFR mod, or the North Yankton mod, well now you can't play them (even in singleplayer). Now I mean I can understand banning mods in multiplayer, that's fine I mean you shouldn't be cheating. But doing the same for singleplayer? Its a step to far, and its anti-consumer. But I still see people defending this, said stuff like; "Oh, well they made a great game, so just appreciate what you got!" Its a great game, but its a better game with mods. Well rockstar doesn't understand, as they only care about GTA Online. For the consumer they say, yeah maybe in a world where micro-transactions and anti-modding is a good thing... Edit: Almost forgot a source, http://www.gamespot.com/articles/new-gta-5-pc-patch-released-reportedly-breaks-mods/1100-6427017/ |
I read the article, bad journalism as usual. According to Rockstar, GTA V doesn't even officially support mods, not to mention adding support relies on an exploit, so any update is likely to break mod support. That much is obvious. Especially since GTA V has multiplayer, if they didn't want the game to be modified they would add active hack protect like an MMO. If they wanted to support mods, they would provide tools to do so.
You're jumping the gun
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