Arkaign said:
Hahaha, yeah this has zilch to do with consoles. (1)- The GPUs in the PS4/X1 are old by PC standards, and not built for full DX12 feature set, no matter what MrXMedia claims. (2)- The absolute massive TITANIC change with DX12 (like Mantle previously), is lifting the previous limits which forced draw calls to go across the system bus to the CPU in order for the 3D engine to continue processing. Draw call limitations are a factor on DX11 and older, but DX12 effectively removes any practical draw call bottleneck (IOW : you run out of brute GPU grunt WAY before hitting a draw call interface limit like before). (3)- PS4 and X1 did not suffer from the draw call limitation from day 1, and the raw GPU performance available to them has a relatively low ceiling regardless. This needs to be drilled (lol) into people's heads until the end of time : http://www.eurogamer.net/articles/digitalfoundry-the-complete-xbox-one-interview Published 05/10/2013 a complete transcript of Digital Foundry's discussions on the Xbox One architecture with two integral members of the team that helped create the hardware. And this part here is the key : "When you call a D3D API it writes directly to the command buffer to update the GPU registers right there in that API function without making any other function calls. There's not layers and layers of software. We did a lot of work in that respect." Basically it's common sense stuff. With a console, you have a fixed set of hardware, and you can code much more closely with your API so that there is less of a hassle getting instructions to and from your various components efficiently to perform the software goals. If you design a console that suffers from something as fundamentally stupid as draw call limitations with your API, you have failed at life utterly and completely. And, they didn't. The SDKs and efficiency will continue to improve of course, as tricks are learned and mistakes are valuable tools to build from. But there is never going to be a gigantic leap for the X1, nor the PS4. It should be remembered all of the continued claims of what next will make things better. The June SDK, the Kinect 10% reserve, etc/infinity. It's just nonsense. The hardware is what it is, and it's middle of the road stuff at best. Despite it not being awesome hardware, there are great games for both, and there will be awesome games still to come on both. Now for PCs, DX12 is going to blow the roof off. The draw call limit on DX11 for PCs is monumental for higher end configurations. But trust me, this is the next in a long line of marketing bullcrap that is tossed about that will come to nothing on the console side. Yes, SURE a 2011-era GPU design hacked onto a glorified 8-core tablet CPU package with the DX11 GCN architecture using shared DDR3 memory and a pittance of mediocre ESRAM is going to turn into a monster just because DX12 is released and will make it grow a CPU cores, new GPU architecture, and faster memory. Sure. |
I have no hopes of this type of stuff running on any console trust me lol. I just thought since they bothered to show us the same character twice that there might be something in the cards regarding the character.








