revenue > sales
just look at the highly inflationary Skyrim sales.
20m at $5 is as much as 1.67m at $60.
That means that the console versions (14m) made them more money than the PC version (30m+).
Further proving that for the majority of regular games (everything that isn't indie, MMO, strategy, social or F2P) consoles are far more important. Usually for non PC-centric games, the PC version is about on par with one of the console versions in terms of revenue.







