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So reading some threads on Gaf and here, a couple of recurring "questions/statements" have come up about the release schedule such as:

What does the PS4 have for Holidays?

What does the XO have for Preseason(what a stupid name, thanks GAF aka Q1-Q3)?

Nobody is waiting for Halo 5/GOWRE/Uncharted 4/P5/MGSV/Xenogears etc/Zelda, cause they already bought the system for it.

Many people are waiting for Halo 5/GOWRE/Uncharted 4/P5/MGSV/Xenogears/Zelda etc, to buy the system for it.

PS4/XO/Wii U spreads out its release, PS4/XO/Wii U doesn't, etc...

You get the gist of it.

THESE ARE NOT THE QUESTIONS I AM ASKING/STATEMENTS I AM CLAIMING!!!!!!

My question is, and its so complicated it comes with a poll is, how does controlling the release schedule actually affect console sales? Does it differ according to console, regional market, price, or another factor? How does the controlling the release schedule affect game development itself, do we see a decrease in quality, no change, better quality? What happens when you don't give a deadline, do you end up with things like Duke Nukem Forever and FFXIV? And what about those gosh darn Delays?(Thanks ReimTime)

Feel free to answer what you can. There is also a poll so you don't have to think too hard.



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