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RolStoppable said:
curl-6 said:

Like hell.

The rubber banding was insane and the AI characters could spam their abilities (like the star) at will, it was borderline broken.

And this is coming from an SNES kid.

The SNES game had no such thing. Not only did CPU drivers follow a set racing line, they also did so in a set order and at a set speed. So unless the player interfered, each CPU driver would always finish each race at roughly the same time, with deviations being +/- 50 hundreths of a second.

Actually, there was some rubber-banding when the player messed up a CPU driver's race. That CPU driver's speed increased until they had returned to their predetermined position among CPU drivers.

When I smack a CPU racer down to 6th with a shell and five seconds later they've shot right back to ride my arse, that's rubber banding and it sucks.