Samus Aran said:
Why don't I buy that? ;) Your arguments don't make much sense either. Watch Dogs was released 6 months later with no added gamepad functionality (in a hacking game for crying out loud). It had zero advertisement as well and wasn't any better than the PS3/XBOX360 versions. Of course it failed... One third party Wii U game that released at the same time as the PS3 and XBOX360 versions, Rayman Legends, sold better than the XBOX360 version and only slightly lower than the PS3 version despite having a much smaller userbase. And this game was supposed to be an exclusive, but was later delayed for a year just so it could release at the same time as the PS3 and XBOX360 versions. I can imagine a lot of pissed of Nintendo fans didn't buy the game because of this. Bayonetta is a niche franchise and Bayonetta 2 is selling similar numbers compared to the XBOX360 version of the first Bayonetta. And yes, the Wii U has a much smaller userbase and unlike the original Bayonetta the sequel is still selling at full price. The first Bayonetta hit the bargain bin very fast... And please tell me what DS, Wii and 3DS games you have worked on. |
I really could not care less if you don't believe me on the the zombie U story or the fact that I have my name in the credits of Nintendo video games. Unfortunately due to the small team I worked with, and the lack of continuity of team members between projects, I cannot possibly tell you what games I worked on without risking the exposure of my identity and potential doxxing, as I know for a fact that I am the only one in the world that worked one one title with one studio and publisher, and another game with another studio, and another publisher. A comparison of the credit of both games would give you my name and only mine.
But I can tell you this: A fair chunk of the games I worked on were sports related, but almost none of the sports games I worked on were about the same sport. I've worked for development studios owned by publishers, as well as third party studios that do contract work for publishers. I've worked directly with teams at Nintendo and Sony at different points during my career, but never developed along side a team at Microsoft. I nearly got to work on a the game series that inspired me to become a game developer, but we lost the contract to a development studio in a developing country, and the quality of the series has taken a bit of a nose dive since. About a third of the games I worked on never saw the light of day despite the fact that one had gone gold and had thousands of copies pressed. I've been there. I've done that.
You can choose to believe me or not believe me, but those words above are 100% true. All of them. You're just going to have to take my word on it. I know that doesn't count for much, but you know I as well as I do that I cannot possibly tell you more without putting me, my family, or my coworkers at risk.
Perhaps my arguments make zero sense because you seemed to have misunderstood the point I was trying to make even though I stated it clearly. So your counter argument to my statement that Wii U was attempting to attract "more mature" or "more hardcore" gamers is... Rayman Legends. I'm sorry, what makes you think that a gamer that doesn't have enough interest in Mario, Mario Kart, Zelda, Metroid, Star Fox, Punch Out etc to buy a Wii U is going to buy a Wii U to get their hands on Rayman Legends? What makes you think that game would appeal to the Call of Duty/Assasin's Creed/Mass Effect type of crowd? How does this refute my argument in any way?
I know watch dogs was a blunder. That game likely only came out due to contractual obligations between Ubisoft and Nintendo. It was a mess, but it was put on the Wii U because Nintendo was trying to attract the type of people that play games such as Watch Dogs to the Wii U. It was not successful for a variety of reasons, but it does illustrate an obvious attempt by Nintendo of at least partially shedding its "family oriented" image, as does Zombi-U and Bayonetta. Something tells me those games weren't made to be "fun for the whole family" That was the entire point of the three examples I mentioned.As for whether or not Nitendo's attempts at attracting a "more hardcore" audience with the Wii U, the industry analysis I've read indicates that less than 5% of Wii U owners who consider their Wii U their pimary home video game console stated their primary console before the Wii U was a Xbox 360 or Playstation 3. To me, that does not appear to indicate that any attempts by Nintendo to attract a "more hardcore"audience have failed.







